What's cool?

Man, this is cool:
"Sometimes you can't smooth these 'seams' away, and so seamful design is about taking account of these reminders of the finite, limited and physical nature of digital media. It's about deliberately but selectively revealing these seams to users, to let people make of them what they will. Seamful games are a means to try this kind of system design out, as well as an end in itself."

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